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NPC Generator

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Advanced [show]


John Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green armored body suit, with a simple black line shooting up and back down. His chestnut hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and he's attracted to the pc

Flaws: Mundane. Bonds: Job, Enemies, Has a crush. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

John Walpole, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Gerald Ryland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear green tank tops with blue pants. His black hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Hunter, who enjoyed hunting, Gerald was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Entrepeneur. Flaws: Impulsive, Racist. Bonds: Nature. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Ryland, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Shane Huckabee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Shane was raised in a hard working conservative environment. One day when Shane was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Shane was heart-stricken from the event, and his mother started working long hours to provde for them. He struck the Sailor job and began his own company from there.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Shane Huckabee, Male Human Cleric 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 15 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: This western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His hair is silver and very short. He has a tattooed face.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Ashley, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 17 (+3)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Insane, Mundane, Greedy. Bonds: Nature. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Hayes, Male Human Monk 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110000 cp.


Social Check DCs

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