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NPC Generator

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Advanced [show]


Cory Richie, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely white suit with black socks and a vest with buckled shoes. His whole body is exceptionally muscular. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: Human compassion; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Mundane, Racist. Bonds: Immigrant, Rich. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Cory Richie, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan cloak and cross-gartered red stockings and is in decent physical shape. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Opinionated. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Tim Nash, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp. Solid gold idol (400 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Bonds: Adventurer, Nature, Attractive, Mentor, Job. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Bertram Tenley, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp.


Social Check DCs


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His white hair is long and unkept. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Religious, Rich. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Theodoric Brownrigg, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)5 (-3) 12 (+1)10 (+0)
Skills Religion -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 900 sp.


Social Check DCs


Kyle Clive, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His silver hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Slave, Enemies. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Kyle Clive, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 37000 sp. Deep blue spinel (1100 gp). Citrine (40 gp). Rich purple corundum (900 gp). Alexandrite (1100 gp).


Social Check DCs

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