Roger Royston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a green suit, blue shirt, and grey tie. His long auburn hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Impeccable. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman York, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Mentor, Adventurer. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp.
Richard Hallewell, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a violet vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. His silver hair has been sun bleached extensively. His eyes are brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Sensitive, Insane, Greedy. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
John Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up greatsword and armor he uses now. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Nature. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 300 gp. Moss agate (13 gp). Tourmaline (140 gp). Amber (140 gp).
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