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NPC Generator

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Advanced [show]


Drogo Tatum, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, black shirt, and red tie. He carries a battered club and tarnished falchion as well. His auburn hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Drogo hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Tatum, Male Human Bard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear grey clothing when he does not wear armor. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Junk Dealer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Job, Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Arnold Ainsworth, Male Human Paladin 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His blonde hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He has drifted from career to career and currently works as a Adventurer.

Motivation: To be a Bounty Hunter again.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Geoffrey Chester, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Athletics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Astley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his rapier, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His auburn hair is cut jaggedly and amateurishly. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Ideals: Gifted. Bonds: Family, Adventurer, Enemies. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Hunter Astley, Male Human Commoner 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Bounty Hunter. He has wavy golden hair. His fierce green eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Bather profession.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Kyle Sydney, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)18 (+4) 10 (+0)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Moss agate (16 gp). Azurite (16 gp). Moss agate (16 gp). Red-brown spinel (140 gp). 1 Minor magic item.


Social Check DCs

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