Diggory Morton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a black scarf. His black hair is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: When he was but 6 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Immigrant, Mentor. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Richie, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. He keeps his long silver hair kept up in a rat tail. His fierce violet eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Weaver, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Bonds: Attractive, Military, Poor. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Roland Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roland's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and he's in love
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 230 pp. Solid gold idol (400 gp). Silver chalice with lapis lazuli gems (30 gp). Solid gold idol (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Solid gold idol (400 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Axton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has a golden handlebar mustache and slicked back golden hair. His eyes are amber and beady.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich western family. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 8000 sp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Finely wrought small gold bracelet (50 gp). 1 Minor magic item.
Randal Reed, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. He wears a deerstalker hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Persistence. Flaws: Forgetful. Bonds: In love, Attractive, Rich. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
