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NPC Generator

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Advanced [show]


Odo Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is lengthy and is close to two feet long. His eyes are a pleasant brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Selfish, Ugly. Bonds: Adventurer. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Odo Roscoe, Male Human Sorcerer 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Godfrey Merton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, marred by sweets. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Godfrey Merton, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)15 (+2) 13 (+1)18 (+4)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 4 years old his parents immigrated from the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Rich, Military, Immigrant. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Lance Barney, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He has styled his red hair well, parting it to the left. His gray eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane. Bonds: Mentor, Rich, Adventurer. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Trym Dryden, Male Human Barbarian 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Attractive, Adventurer, Family. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Nicholas Graham, Male Human Warrior 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Golden pearl (60 gp). Black star sapphire (800 gp). 1 Minor magic item.


Social Check DCs

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