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NPC Generator

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Advanced [show]


Hugh Fulton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a fancy black suit. His white hair is smooth and relatively long. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants he idolized his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Joker, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Hugh Fulton, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is physically well-built. He keeps his silver hair in a pixie cut. He has several tiny jet earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Guy studied abroad. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Gracey, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy tan pantaloons and a grey scarf. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is an amazing painter.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted psionic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Alexandre Dumph, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)16 (+3) 6 (-2)16 (+3)
Skills Deception +6, Medicine +1
Senses Passive Perception 8
Languages Common, Goblin, Terran, Aquan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 1000 gp. Peridot (20 gp). Aquamarine (1200 gp).


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Simon Atterton, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is dressed in a clean black cloak covering his clean studded leather. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Carter. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is terrified, and will act out of fear; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Immigrant, Enemies. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Gerard Dumph, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 4 (-3)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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