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Advanced [show]


Rolf Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is brown. His eyes are amber and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Rolf was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Persistence, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Rolf Graham, Male Human Monk 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills Perception +6, Religion +6
Senses Passive Perception 16
Languages Common, Goblin, Undercommon, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Riley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Stableman, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to reunite with his absent mother

Flaws: Shy. Bonds: Slave, Military, Nature, Job, Family. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Charles Riley, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears rags and sports a simple walking cane. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and his religion dominates his actions

Ideals: Disciplined. Flaws: Insomniac. Bonds: Poor, In love, Religious, Enemies. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Carlton, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Everard Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He keeps his long chestnut hair kept up in a rat tail. His brown eyes peer out from beneath his feathered grey hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Shoemaker, but he got bored and became a Map Maker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Ideals: Fighting, Logical. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Fawcett, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 40 pp. 1 Half-Plate.


Social Check DCs


Raymond Shirley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple grey robe with black stripes complete with hood. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Raymond Shirley, Male Human Aristocrat 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Alexandrite (1600 gp).


Social Check DCs

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