Kyle Barton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bernard Branson, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His chestnut hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted, Professionalism. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 2500 sp. 1 Simple lock. 1 Masterwork Musical instrument.
Roland Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments
History: Gifted from a young age, Roland studied abroad. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Healer’s kit. 1 Average lock. 1 Backpack.
Adam Yardley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his dagger ready. His long white hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Adam hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Racist, Insane. Bonds: Rich, Slave, Enemies. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Jet (100 gp). Bloodstone (30 gp).
Arnold Home, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear green clothing when he does not wear armor. His hair is red, silky, and of moderate length. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Mundane, PTSD. Bonds: Poor, Attractive, Religious, Job. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!