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Advanced [show]


Trey Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of magic around his neck, and a lance on his belt. His auburn hair is thinning but still full. His eyes are green.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Trey Kinsley, Male Human Adept 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Deep blue spinel (1300 gp).


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Priest profession.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Shane Bentley, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. Amber (150 gp). 1 Chain shirt.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Animal Trainer, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Insane, Shy, Hedonist. Bonds: Adventurer, Poor. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Everard Chatham, Male Human Monk 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 2000 sp.


Social Check DCs


John Blakeley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing a long, grey, dusty cloak, marred by chocolates. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: John wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Religious, Mentor. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

John Blakeley, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)8 (-1) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His tied-back hair is black. His amber eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.

Motivation: He's in love; and to protect his home

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Guardian, Has a crush. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Thomas Barclay, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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