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Advanced [show]


Kody Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Rich, Religious, Military, Job. Occupation: Painter

Voice: German accent

Attributes [hide]

Kody Deighton, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Trym Yorke, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to hide his balding. He has green eyes and a blue hat with a white feather.

Personality: He dislikes all the random violence that takes place in the west. He is skeptical of what others tell him and is slow to trust.

History: Trym was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and doesn't want to be a performer and was forced into it by his family

Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Poor, Family. Occupation: Performer

Voice: German accent

Attributes [hide]

Trym Yorke, Male Human Adept 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is typically in his Carpenter uniform. His white hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Theobald Hampton, Male Human Fighter 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. In his 11th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict, Mundane. Bonds: Enemies. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Wallace, Male Human Bard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Peter Hale, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His black hair is lengthy. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Peter Hale, Male Human Warrior 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20 pp. Citrine (70 gp). Alexandrite (400 gp). Tourmaline (80 gp). Tourmaline (80 gp).


Social Check DCs

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