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NPC Generator

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Advanced [show]


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and green tie. He is portly but not overly obese. His hair is short and auburn. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Balimaar was born in the north. At a young age he loved to build and create. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Hadleigh, Male Human Warlock 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 700 gp. Gold dragon comb with red garnet eye (900 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Simon Marston, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Simon Marston, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. His long blonde hair reaches down to his waist. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Morton, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1900 sp. Freshwater pearl (15 gp). Amethyst (150 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Wymar Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a colorful flower in his golden hair. He is baby faced.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Wymar Yardley, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to get laid; and further expansion of business

Ideals: Disciplined. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Hadleigh, Male Human Druid 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)18 (+4) 15 (+2)7 (-2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Aquan, Terran, Gnome, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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