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NPC Generator

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Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: The child of a Fisher, who enjoyed hunting, Thomas was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Carter for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Denholm, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 64 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)12 (+1) 13 (+1)7 (-2)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Robert Peyton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Robert hails from a village terrorized by illithids. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Robert Peyton, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. Deep blue spinel (400 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Brady, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars, marred by teas. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: When he was but 7 years old his parents immigrated from the south. In his 11th year, his parents were killed by a dire rats raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Immigrant, Enemies. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Dustin Brady, Male Human Fighter 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)7 (-2) 13 (+1)11 (+0)
Skills Investigation +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. Coral (150 gp).


Social Check DCs


Raymond Blackwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear green clothing when he does not wear armor. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Map Maker mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Raymond Blackwood, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Sapphire pendant on gold chain (600 gp). 1 Minor magic item.


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, tan, dusty cloak, and a wedding ring on his left hand. He wears a wide-brimmed hat to hide his balding. He has blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic, Mundane. Bonds: In love, Military. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Lance Hackney, Male Human Warlock 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 30 pp. Violet garnet (900 gp). Chrysoprase (60 gp).


Social Check DCs

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