Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: He was always a brilliant, if unscrupulous mind. His father was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Persistence, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. 1 Minor magic item.
Shane Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. With bright brown hair and a scraggly beard. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Farmer. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Detective father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 18000 cp. Jet (100 gp).
Frederick Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Frederick was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against illithids; and he's repulsed by the pc
Ideals: Fighting, Philantrophist, Artistic, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hunter Alton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. He wears his white hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Nature. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 3000 sp. Aquamarine (1500 gp). Sardonyx (50 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Solomon Whitby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.
History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!