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NPC Generator

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Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears tan cloth garments or leather armor. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. A freak accident while working with his Engraver father left him crippled. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Disease, Insane. Bonds: In love, Enemies. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Wymar Woods, Male Human Cleric 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Aquamarine (900 gp). White opal (800 gp). Iolite (30 gp).


Social Check DCs


Theobald Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden and curly. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Theobald Rutland, Male Human Adept 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 15 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 4 (-3)14 (+2) 10 (+0)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His gray eyes peer out from beneath his feathered brown hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Gilbert Tewksbury, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 10000 cp. Red-brown spinel (60 gp). Deep blue spinel (600 gp). Jasper (20 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His eyes are likewise gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Robert was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Persistence. Flaws: Cynical. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Robert Eastaughffe, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 31000 sp. Chrysoberyl (110 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Alexandre Prescott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long red beard, and similarly colored long hair. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Alexandre Prescott, Male Human Adept 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Rock crystal (60 gp). Smoky quartz (60 gp). Aquamarine (800 gp). Aquamarine (800 gp). Lapis lazuli (7 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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