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NPC Generator

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Advanced [show]


Thomas Asheton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a colorful flower in his golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his mother was called into army service. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety.

Flaws: Greedy, Impulsive, Fearful. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Thomas Asheton, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Backpack. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Percival Colby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of death around his neck, and a longsword on his belt. He wears his black hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Percival was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He now mingles about in high society.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Guardian, Rich, Job. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Percival Colby, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2700 sp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Raymond Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions.

Ideals: Justice, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Raymond Huckabee, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2800 sp. 1 Superior lock. 1 Average lock.


Social Check DCs


Trey Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a long brown beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Secretive. Bonds: Poor, Religious, Mentor. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Trey Kitchur, Male Human Cleric 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 17 (+3)9 (-1)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 40000 cp. Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is white and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up bow and armor he uses now. Some 9 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Nature, In love. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Everard Gentry, Male Human Warlock 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs

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