Manfred Lincoln, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He very much looks the part of a Spice Merchant. He keeps his red hair in a flapper bob. He has gleaming, smiling amber eyes.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Manfred was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a Spice Merchant soon after.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Religious, Enemies. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 14000 sp. Aquamarine (1200 gp). Jet (150 gp).
Gilbert Deighton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up. His green eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a crush on the local Tailor; and he wants to get laid
Flaws: Antagonistic, Fearful. Bonds: Slave, Adventurer, Has a crush. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Alexandre Atherton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a gnolls raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Impeccable, Gifted. Flaws: Insane, Disease. Bonds: Enemies. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Jet (120 gp). Onyx (70 gp). Red garnet (120 gp). 1 Breastplate.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a grey suit. His black hair is unkempt and raggedy. His blue eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east. Gerard was born on a far eastern desert where he grew up under the tutelage of his father, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Disease, Fearful. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Trym Browning, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He keeps his brown hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Cartwright profession.
History: He was born at the edge of vast plains. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Logical. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
