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NPC Generator

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Advanced [show]


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Wymar Thorpe, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Justin Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Tanner. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Priest, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Job, Slave. Occupation: Tanner

Voice: American accent

Attributes [hide]

Justin Digby, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs


Dustin Benson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a worn and beaten armor. He wears a colorful flower in his silver hair. His amber eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: Antagonistic, Racist, Mundane. Bonds: Attractive. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Dustin Benson, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large grey mantle and cape that has been intricately interwoven into his white robe. His deerstalker hat is riddled with cuts and holes. He has brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: Money/treasure; and to unite with his brother

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Frederick Denholm, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long silver beard, and similarly colored long hair. His eyes are likewise hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He loathes his own lifestyle.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Ralf Mitchell, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. Amber (100 gp). Deep blue spinel (600 gp). Rock crystal (80 gp). Alexandrite (600 gp).


Social Check DCs

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