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Advanced [show]


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His eyes are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Thomas Darby, Male Human Druid 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 10 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Graham, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp.


Social Check DCs


Adam Charlton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Bonds: Immigrant, Poor, Adventurer. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Adam Charlton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Aquamarine (600 gp).


Social Check DCs


Aldous Rylan, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a desert tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Shipwright again; and he desires power and/or immortality

Ideals: Athletic, Joker, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Rylan, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Aquamarine (600 gp).


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears silk and lounges about seductively. He has shaved his head bald. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Balimaar studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Balimaar Marlee, Male Human Paladin 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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