Adelard Tatum, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown coat over a green low-cut shirt, and a top hat upon his head. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 2 Acid flasks. 2 Holy water.
Richard Kendall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white hair up in a very large beehive style do. His eyes are a pleasant gray.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Richard has worked very hard to control his curse. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Slave. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Percival Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His red hair is cut jaggedly and amateurishly. His eyes are likewise hazel.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.
History: He was always a brilliant, if unscrupulous mind. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Gifted, Logical. Flaws: Insane. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Dean Pickering, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a blue poncho over his likewise colored trousers and shirt. His white hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been saving his money to try and buy his brother's freedom.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Impeccable. Flaws: Disease, Ugly. Bonds: Family, Enemies. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. 2 Tanglefoot bags.
Simon Marston, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His white hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. He worked as a nervous Tanner and found it very stressful. He has drifted from career to career and currently works as a Tanner.
Motivation: To be a Merchant again; and expand his business
Ideals: Persistence, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 60 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1100 gp. Deep blue spinel (300 gp). Tiger eye turquoise (8 gp). Chrysoberyl (80 gp). Aquamarine (300 gp). Lapis lazuli (8 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


