Gunter Shelly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has blonde hair. His brown eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Athletic. Flaws: Secretive, Antagonistic. Bonds: Nature. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 600 gp.
Kody Brent, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: Kody was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Disciplined, Artistic. Bonds: Rich, Attractive, Family. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Roger Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Engraver does. His hair is black and very short. His eyes are green and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roger's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. Silver pearl (160 gp). Hematite (10 gp). Malachite (10 gp).
Roland Davenport, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting white shirt and pants, and is pretty ugly. His blonde hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gifted from a young age, Roland studied abroad. In his 14th year, his parents were killed by a dire rats raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 900 sp. Golden pearl (160 gp).
Bertram Northcott, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his violet robe and has his mace always slung over his shoulder. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Barrister, Bertram learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Flaws: Ugly, Shy. Bonds: Enemies, Job, Immigrant. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
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