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Advanced [show]


Jocelyn Upton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with blue and white striped suspenders. He wears various colorful collared shirts. His hair is short and chestnut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: He was born in the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his writing dream.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Artistic. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Baker

Voice: Stutters

Attributes [hide]

Jocelyn Upton, Male Human Aristocrat 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Mentor, Job. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Trym Adley, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 18000 cp. Smoky quartz (40 gp).


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His hair is white and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is a Jackalwere in disguise. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and a deep hatred of drow

Flaws: Ugly, Antagonistic, Secretive. Bonds: Enemies, Adventurer, Job. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Manfred Anderton, Male Human Warlock 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: White pearl (60 gp).


Social Check DCs


Kyle Northcott, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with top hat. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Impeccable, Gifted. Flaws: Selfish, Addict. Bonds: Has a crush. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Kyle Northcott, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His brown hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Percival Graeme, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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