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Advanced [show]


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Deighton, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 8 (-1)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Nicholas Soames, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is heavily combed to the left. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up kukri and armor he uses now. He now owns his own business.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Nicholas Soames, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Geoffrey Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes, and he perpetually has his pickaxe ready. His long black hair reaches down to his waist. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Geoffrey Davenport, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Jocelyn Braxton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His brown hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Braxton, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 52 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 11000 cp. Silver comb with moonstones (600 gp). 1 Silk rope. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears light armors faded through time and improper care. He has a hunchback. His red hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Denholm, Male Human Rogue 10
Medium (5'5") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4

Possessions: 18000 sp. Gold dragon comb with red garnet eye (1100 gp). A necklace of small pink pearls (3000 gp). Sapphire pendant on gold chain (500 gp). Gold and topaz bottle stopper cork (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Silver ewer (100 gp). 1 Minor magic item.


Social Check DCs

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