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NPC Generator

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Advanced [show]


Patrick Elton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a worn and beaten armor, and his gloved hand is found clutching a scythe. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Elton, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His silver hair is smooth and relatively long. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer, Mentor. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Gomory Staurheim, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 8000 cp. Moss agate (7 gp). Zircon (60 gp). Freshwater pearl (7 gp).


Social Check DCs


Peter Hadlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. He has done his best to style his auburn hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Miller, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Miller again; and sabotage a competitor

Flaws: Addict. Bonds: Poor, Job, Religious, Enemies. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Hadlee, Male Human Monk 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 500 gp. Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a red tunic with green highlights, and long red pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and to find somewhere to settle down

Flaws: Mundane, Impulsive, Depressed. Bonds: Rich, Immigrant, Enemies. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Blackwood, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 4 Holy water.


Social Check DCs


Randal Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Fisher. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. By chance he met his sister recently and the two have been together since.

Motivation: Wants to open a new tavern.

Flaws: Insane, Antagonistic. Bonds: Job, Family, Mentor. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Randal Kimberley, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs

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