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NPC Generator

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Advanced [show]


Alex Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a tan small hat and tan clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Alex was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Philantrophist, Persistence, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Alex Hastings, Male Human Aristocrat 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Joker, Impeccable. Bonds: Rich, Slave, Attractive. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Bertram Brandon, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 16 (+3)6 (-2)
Skills Investigation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, violet cloak. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Gardener, but he got bored and became a Shoemaker. He became a Shoemaker soon after.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Anthony Coombs, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Gomory Skelton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems, and he perpetually has his sai ready. His auburn hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Gomory Skelton, Male Human Wizard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is lengthy. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he's looking for his big break

Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Wheatley, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 19 (+4)10 (+0)
Skills Animal Handling +7, Deception +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: 500 gp.


Social Check DCs

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