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NPC Generator

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Advanced [show]


Chad Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large blue mantle and cape that has been intricately interwoven into his green robe. His brown hair is knotted and matted. This green eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Chad was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Assassin again; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Chad Pickering, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 6 (-2)10 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 8
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Cory Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and doesn't want to be a tailor and was forced into it by his family

Bonds: Attractive, Military, Poor, Family, Job. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Cory Brandon, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points -3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)17 (+3) 6 (-2)12 (+1)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Byron, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His red hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Byron, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear green pants and tee shirts. His whole body is exceptionally muscular. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Selfish. Bonds: Immigrant. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Kyle Ramsay, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Just what you see.


Social Check DCs


William Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is knotted and matted. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Poor. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

William Skelton, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Eye agate (16 gp). Lapis lazuli (16 gp). Hematite (16 gp). Star ruby (1200 gp). 1 Minor magic item.


Social Check DCs

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