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NPC Generator

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Advanced [show]


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His green eyes peer out from beneath his top green hat.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Shoemaker, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Flaws: Fearful. Bonds: Attractive, Poor, Guardian, Nature. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Wentworth, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Hugh Winchester, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown tunic with green highlights, and long red pants that bunch up around his shoes and is in decent physical shape. He has black hair. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Antagonistic, Ugly. Bonds: Military. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Hugh Winchester, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Smoky quartz (30 gp).


Social Check DCs


Adelard Brady, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His eyes are violet and beady.

Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Slave, Military. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Brady, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 6 (-2)17 (+3)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Simon Washington, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Simon Washington, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Henry Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Mercenary does. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Shy, PTSD. Bonds: Job, Rich. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Henry Dayton, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red garnet (90 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs

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