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NPC Generator

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Advanced [show]


Peter Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is braided into rings. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Slave, Religious. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Ryley, Male Human Barbarian 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 75 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Walcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His golden hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Adventurer, Slave. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Trym Walcott, Male Human Aristocrat 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Reid, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Reid, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 18 (+4)16 (+3)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver chalice with lapis lazuli gems (180 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Everard Shirley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky black painted plate armor. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Everard was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Athletic, Philantrophist, Artistic. Bonds: Attractive, Family. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Everard Shirley, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is typically in his Interpreter uniform. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Norman was born with his father's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Norman Hadlee, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp.


Social Check DCs

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