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NPC Generator

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Advanced [show]


Gerald Watson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he is content

Ideals: Athletic, Pacifist. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Gerald Watson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 11000 cp.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Branson, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Aldous Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Cook; and to settle down with his crush

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Has a crush. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Aldous Ramsay, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 10 pp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Clerebold Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sickle, he is not a threatening figure. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Tailor business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist, Optimist. Bonds: Religious, Job. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Clerebold Marlowe, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp. Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Chad Merton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His whole body is exceptionally muscular. His brown hair is styled in orderly dreadlocks. He has amber eyes and a brown hat with a tan feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Chad was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Armorer

Voice: American accent

Attributes [hide]

Chad Merton, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +1

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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