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Advanced [show]


Balimaar Landon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His hair is cut close to his head. His eyes are likewise blue.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Depressed. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Landon, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1700 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his Stetson violet hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aldous hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Aldous began to lead the lost caravan. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and many gnolls want him driven away

Ideals: Logical, Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Aldous Ogden, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. With bright black hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gerard studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Vance, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Lester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy white pantaloons and a brown scarf. He has a golden handlebar mustache and slicked back golden hair. His eyes are gray and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Dean hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Priest.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Dean Lester, Male Human Ranger 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills Athletics +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Silver pearl (140 gp). Sardonyx (70 gp). Red spinel (140 gp).


Social Check DCs


Theodoric Sherwood, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a well pressed and immaculate suit (or dress). His white hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has set out to sabotage the competition.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Mundane, Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Theodoric Sherwood, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp.


Social Check DCs

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