Don Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long blue pants that bunch up around his shoes, and carries whips. He has styled his white hair well, parting it to the right. This blue eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Don hails from a village terrorized by giants. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and his religion dominates his actions
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Randal Quinton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His hair is white, silky, and of moderate length. He has several tiny amethyst earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (900 gp). Iolite (60 gp). Citrine (60 gp). 1 Chain shirt. 1 Banded mail. 1 Chain shirt.
Alexandre Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. His brown hair is greasy and uncared for. His fierce green eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Adventurer, Job. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Manfred Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is short and auburn. His eyes are green.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Flaws: Addict, Ugly. Bonds: Enemies, Job, Family. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1 Minor magic item.
Robert Law, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.
Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down.
Flaws: Shy, Mundane. Bonds: Attractive, Enemies. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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