Nicholas Milton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Servant does. His hair is white, silky, and of moderate length. His hazel eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Priest, but he got bored and became a Servant. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Malachite (10 gp).
Godfrey Stafford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His fierce green eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Weston, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Cartwright does, he is not a threatening figure. He has shaved his head bald. His eyes are blue and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Shane was raised in a hard working conservative environment. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Logical. Flaws: Cynical, Depressed. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 27 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 180 pp. Violet garnet (800 gp). Bloodstone (70 gp). Tiger eye turquoise (12 gp). Black star sapphire (800 gp). Moss agate (12 gp). Red spinel (60 gp).
Gerald Lindsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear pastel pants and tee shirts. His brown hair is still thick. His blue eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gerald was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Randal Cotton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his ceremonial dagger ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Randal was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Cynical, Impulsive. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 30000 sp.
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