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NPC Generator

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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to hide his balding. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Anselm Kitchur, Male Human Druid 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 gp. Embroidered and bejeweled glove (1000 gp). Gold and ruby ring (2000 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Home, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is kept up in a ponytail inside a feathered hat. His fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Knight business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Knight for hire.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Extrovert. Flaws: PTSD, Insane. Bonds: Job. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Home, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. His hair is chestnut and curly. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Antagonistic, Lazy. Bonds: Immigrant, Mentor. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Morton, Male Human Ranger 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Red garnet (120 gp). 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Tim Cotton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He is bald on top and has large red tufts of hair around his ears. He has several tiny amber earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Cotton, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Depressed, Disease, Insomniac. Bonds: Immigrant. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Gunter Marlowe, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Alexandrite (1600 gp). Banded agate (8 gp). Emerald (1600 gp). Emerald (1600 gp).


Social Check DCs

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