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NPC Generator

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Advanced [show]


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered shortbow and tarnished sword as well. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a hunter again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Tickle, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 39000 sp. 1 Superior lock. 1 Superior lock.


Social Check DCs


Lance Walpole, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an entirely brown suit with blue socks and a vest with buckled shoes. He has a hunchback. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: In love, Rich, Nature. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Walpole, Male Human Monk 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 17 (+3)17 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. He has a silver handlebar mustache and slicked back silver hair. His green eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.

History: John was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Emotional, Shy. Bonds: In love, Poor, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

John Anderton, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Arnold Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his warhammer. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Arnold Shelby, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 12 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 19000 cp.


Social Check DCs


Gunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a red tunic with black highlights, and long grey pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is matted, messy, and big. His ears are large.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to be a spy again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Has a crush, Nature, Job. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Gunter Wilberforce, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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