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NPC Generator

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Kody Home, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. His brown hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: Kody was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and to unite with his sister

Ideals: Joker, Professionalism, Persistence. Bonds: Attractive, Poor. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Kody Home, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +0, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Ideals: Extrovert. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Simon Hale, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bernard Shelley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He wears his white hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Fortune-teller, Bernard learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Bernard Shelley, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Barton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Slave, Job. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Trym Barton, Male Human Wizard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold dragon comb with red garnet eye (1700 gp). Silver comb with moonstones (700 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Wakefield, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Gomory was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barber. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Wakefield, Male Human Commoner 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1200 gp. Silver ewer (60 gp).


Social Check DCs

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