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Advanced [show]


Kyle Harley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Harley, Male Human Warlock 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 50 pp.


Social Check DCs


Richard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Stableman father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Flaws: Insane, Sensitive, Disease. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Richard Kelsey, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Gerard Clive, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Sensitive. Bonds: Rich, Nature, Military. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Gerard Clive, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)10 (+0) 14 (+2)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp. Black star sapphire (1000 gp). Blue quartz (16 gp). Aquamarine (400 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls

Ideals: Fighting. Flaws: Selfish, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Bertram Hampton, Male Human Adept 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 150 pp. White pearl (90 gp). Sardonyx (50 gp).


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: This northern man likes to wear ponchos typically of a light blue in addition to tight pants. His clothes are grease stained in places. His brown hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish, Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Shane Bentham, Male Human Rogue 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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