Anselm Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white armored body suit, with a simple grey line shooting up and back down. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: A powerful slaver made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Since then, he has sought to make the best of life.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Philantrophist. Bonds: Mentor, Debt. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2000 sp.
Gunter Denholm, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is dressed in a clean white cloak covering his clean studded leather. His white hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He has been saving his money to try and buy his sister's freedom.
Motivation: To be a Jeweler again.
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Job. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 16000 sp. 1 Minor magic item.
Tim Read, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, he is not a threatening figure. His black hair is knotted and matted. He has hazel eyes.
Personality: Calm and collected, he is a well trained Blacksmith. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Artistic. Bonds: Job, Military, Rich, Religious. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp. Chalcedony (80 gp). Black opal (1300 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Hartford, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is physically well-built. He has auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 8 years.
Motivation: Retire the richest man in the north.
Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 76 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Giant, Auran, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 gp. Deep blue spinel (1300 gp). Bloodstone (50 gp). Red spinel (80 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is slicked back into a classic pompadour. He has gleaming, smiling brown eyes.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Shy, Racist. Bonds: Rich, Religious. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 32 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp.
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