Don Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His silver hair is styled in orderly dreadlocks. His gray eyes are passionate and lively.
Personality: Eccentric and domineering, Don will drive conversation. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Extrovert. Flaws: Insomniac. Bonds: Rich, Immigrant, Religious. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 7 (-2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Minor magic item.
Godfrey Stansfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. His golden hair is heavily combed to the left. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Map Maker business at a young age. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Slave, Job. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 16000 cp. Obsidian (16 gp). Amethyst (160 gp). 1 Minor magic item.
William Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears white cloth garments or leather armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
Possessions: 700 gp. Blue star sapphire (1200 gp). Fire opal (1200 gp). Rock crystal (30 gp). Silver pearl (110 gp). 1 Minor magic item.
Miles Blankley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and regain custody of his daughter
Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Immigrant. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2000 sp.
Bertram Vance, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His red hair, when down, is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Baker father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and many dire rats want him driven away
Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 97 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4
Possessions: 8000 sp. Deep blue spinel (600 gp). Peridot (40 gp). Aquamarine (600 gp). Coral (160 gp). Star rose quartz (40 gp). 1 Minor magic item.
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