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NPC Generator

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Advanced [show]


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His silver hair is singed and shortened. His amber eyes dart from person to person.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He struck the Ruler job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Marlee, Male Human Expert 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Reed, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. He has blue eyes and a grey hat with a green feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: He was born in the south, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant, Mentor. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Odo Reed, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)4 (-3)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Kody Shelley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Server, but he got bored and became a Brewer. He inherited the family business which he has now maintained for 6 years.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family, Job. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Kody Shelley, Male Human Ranger 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills History +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. Amber (40 gp). Bloodstone (70 gp). Star ruby (1000 gp).


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south his family was never financially stable. A gifted student he started as a Map Maker, but he got bored and became a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Artistic. Bonds: Poor, Attractive, Job. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Don Lindsay, Male Human Aristocrat 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Poor, Military. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Ralf Gladstone, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)16 (+3) 17 (+3)8 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2100 sp. 8 Acid flasks. 2 Holy water. 3 Smokesticks.


Social Check DCs

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