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Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in green turtlenecks beneath a grey coat with brown slacks. His clothes are grease stained in places. He has wavy red hair. His eyes are likewise gray.

Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the large cave and found the beat up whip and armor he uses now. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Thomas Hale, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Gunter Blyth, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Peridot (80 gp). Sard (80 gp). Rhodochrosite (15 gp).


Social Check DCs


Simon Halsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His golden hair is knotted and matted. He has several tiny amber earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Simon Halsey, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Elven, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp. Obsidian (13 gp).


Social Check DCs


Kyle Tyndall, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown cloak and cross-gartered green stockings. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up mace and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist, Artistic. Bonds: Attractive, Rich, Nature. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Kyle Tyndall, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. Golden yellow topaz (500 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He wears his auburn hair down. He has gleaming, smiling violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Attractive. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Drogo Coombs, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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