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NPC Generator

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Advanced [show]


Shane Byron, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Attractive. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Byron, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. 1 Chain shirt. 1 Chain shirt. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Diggory Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He very much looks the part of a Dyer. He wears his blonde hair up. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Diggory Lindsay, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)19 (+4) 8 (-1)15 (+2)
Skills Deception +5, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Giant, Abyssal, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Aquamarine (1500 gp). Hematite (13 gp).


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Immigrant, Slave. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Kyle Warwick, Male Human Rogue 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 7000 sp.


Social Check DCs


Alexandre Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business.

Flaws: Ugly, Insane, Lazy, Disease. Bonds: Job. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Alby, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)8 (-1) 9 (-1)6 (-2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. His hair is auburn and curly. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Family. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Haley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs

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