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NPC Generator

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Advanced [show]


Alex Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Cartwright. His tied-back hair is white. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has achieved small success as a Cartwright.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Selfish. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alex Bradly, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Depressed. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Nicholas Dalton, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He is physically well-built. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He became a Engraver soon after.

Motivation: To protect his home; and sabotage a competitor

Ideals: Logical. Flaws: Hedonist. Bonds: Job, Family, Guardian. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Gunter Barlow, Male Human Paladin 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)8 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Guy Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright brown suits and hats. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are brown and beady.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends; and he wants revenge against orcs

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Enemies, Rich, Adventurer. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Guy Barclay, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)5 (-3) 9 (-1)9 (-1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and carries kukris. His hair is golden and very short. He has gray eyes and a black hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trey hails from a village terrorized by drow. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Trey Wentworth, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Nature +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. Zircon (60 gp). Pink pearl (110 gp). Azurite (10 gp).


Social Check DCs

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