Norman Rodney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears professional attire. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He got into the Unemployed business at a young age. He dropped out of school to support his sick father, and resented it. He has achieved small success as a Unemployed.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Optimist, Logical. Bonds: Attractive, Family, Job. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His auburn hair is unkempt and raggedy. His eyes are green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Anselm Beitz, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. His thin eyebrows rest above his beady blue eyes.
Personality: He dislikes all the random violence that takes place in the west. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: Wants to raise his children well; and doesn't want to be a stableman and was forced into it by his family
Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Religious, Job, Family. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1
Possessions: Aquamarine (900 gp). Red garnet (50 gp).
Balimaar Axton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized opal on his left hand. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Sailor business at a young age. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and to be a bounty hunter again
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Ignan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 7000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (900 gp).
Heward Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden and curly. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Heward will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Extrovert, Joker. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
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