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NPC Generator

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Advanced [show]


Kody Colton, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his axe. He has a slight overbite and is overall scrawny. His long red hair is drawn into a two foot long braid. He has violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful slaver made him what he is. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Joker, Logical. Bonds: Family, Mentor. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Colton, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Cloth of gold vestments (40 gp). An abacus with copper, silver and gold markers (40 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Randal Darby, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His white hair is thinning but still full. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Randal hails from a village terrorized by giants. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Randal's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Flaws: Disease, Selfish, Antagonistic. Bonds: Enemies, Has a crush. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Randal Darby, Male Human Ranger 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Performance +6, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp.


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a moderate pudge and is not very fit. He has moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the west. He does not trust anyone and sleeps with one eye open.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Pacifist, Fighting. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Anderton, Male Human Monk 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Acrobatics +7, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +2

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Winthrop, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a blue and black robe with the hood down. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: His religion dominates his actions; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Job. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Frederick Winthrop, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long brown beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Poor. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Arnold Brady, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Silver pearl (130 gp). Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs

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