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NPC Generator

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Advanced [show]


Drogo Cornish, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is renowned for his bright tan suits and hats. His silver hair is still thick. His eyes, though not visible through his cowl, are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He struck the Gardener job and began his own company from there.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Drogo Cornish, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 17 (+3)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 800 gp.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He carries a battered falchion and tarnished hammer as well. His auburn hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Whitby, Male Human Rogue 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)7 (-2) 8 (-1)15 (+2)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Frederick Payton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His amber eyes are passionate and lively.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Masseuse, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Frederick Payton, Male Human Adept 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)11 (+0) 9 (-1)18 (+4)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Black pearl (200 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, grey, dusty cloak. His moppish chestnut hair is in a traditional bowl cut. He has blue eyes and a grey hat with a brown feather.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He is an amazing painter.

History: Born to a Map Maker, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: A strong sense of loyalty to Human people; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Immigrant, Poor, Adventurer. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Trym Atterton, Male Human Fighter 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)6 (-2) 9 (-1)14 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He carries a battered ceremonial dagger and tarnished scimitar as well. His brown hair is still thick. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated, Artistic. Bonds: Job, Poor. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Norman Oakley, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 70 pp.


Social Check DCs

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