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NPC Generator

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Advanced [show]


Roland Lester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He wears his hair in dreadlocks. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Roland Lester, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (11 gp). Sardonyx (50 gp). Emerald (800 gp).


Social Check DCs


Cory Soames, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Opinionated. Bonds: Attractive, Poor, Family, Mentor. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Cory Soames, Male Human Druid 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 4 Antitoxin.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Bertram Hayes, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown shirt with thin black vertical stripes and grey pants. His hair is short and black. His brown eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Poor, Adventurer, Religious, Slave. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Charles Gladstone, Male Human Ranger 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Shipwright uniform. His black hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Job, Adventurer. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Wordsworth, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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