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NPC Generator

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Advanced [show]


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Gilbert Kirby, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 9 (-1)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Guy Warwick, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 18000 cp. 1 Hourglass. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His hair is auburn, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a giants raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Expand his business; and revenge

Flaws: Shy. Bonds: Attractive, Job, Military, Enemies. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Balimaar Shirley, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)18 (+4) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Black pearl (1500 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Harlan, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long red beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Antagonistic, Fearful. Bonds: Military, Nature, Adventurer. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Harlan, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long black hair reaches down to his waist. He has gleaming, smiling violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Don was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Philantrophist, Persistence. Flaws: Ugly, Forgetful. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Marlee, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 6 (-2)15 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 sp. 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.


Social Check DCs

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