Diggory Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is singed and shortened. His blue eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Diggory hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 sp.
Thomas Stanton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Thomas was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Justice. Flaws: Addict. Bonds: Attractive. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 pp. Silver comb with moonstones (400 gp). Old masterpiece painting (500 gp). Old masterpiece painting (500 gp).
Chad Sutherland, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shoemaker does. He wears a small hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the west. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Further expansion of business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Disciplined. Bonds: Job, Enemies, Immigrant, Rich. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp. 1 Minor magic item.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. He has gray eyes and a brown hat with a green feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often; and he wants revenge against dire rats
Ideals: Professionalism, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Deep green spinel (160 gp).
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and he perpetually has his shield ready. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Kody was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Layabout again; and regain custody of his son
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer, Family. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Good lock.
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