Wymar Davenport, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. This amber eyed northerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Unemployed soon after.
Motivation: He wants to get laid; and wants to open a new tavern
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Has a crush. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 10 (+0) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 200 gp.
Don Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy black suit. His white hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and regain custody of his son
Bonds: Attractive, Military, Poor, Adventurer, Family. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Palomarez, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His red hair is still thick. His hazel eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Layabout in town.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new layabout responsibilities is difficult
Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
Guy Shipley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a flapper bob. His green eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 18000 sp.
Randal Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and very short. His eyes are gray.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: When he was but 6 years old his parents immigrated from the west. Randal was born on a far western desert where he grew up under the tutelage of his mother, an expert Bellfounder. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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