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Jocelyn Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist. Bonds: Attractive, In love, Poor. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Jocelyn Altham, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 20 pp. 1 Breastplate.


Social Check DCs


Bertram Sheldon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Carpenter. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the east to a Carpenter, Bertram learned a great deal about his mother's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: A deep hatred of drow.

Ideals: Disciplined, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Bertram Sheldon, Male Human Paladin 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)11 (+0) 9 (-1)5 (-3)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Eye agate (4 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. He has moderate length silver hair. His violet eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: Frederick was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up longsword and armor he uses now. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to get a good night's sleep

Flaws: Ugly, Shy, Insomniac. Bonds: Job, Nature. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Frederick Bentham, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Athletics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Brent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown pants and tee shirts. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Flaws: Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Arnold Brent, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Amethyst (160 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Roger Rayden, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. His long silver hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and many brigands want him driven away

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Enemies, Adventurer. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Roger Rayden, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Alexandrite (700 gp). Red garnet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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